Upon entering debug mode, you will find three tiles that are not available anywhere else in the game: Load, Save, and Clear icons. The default layout in the editor is nothing but the word "custom" spelled out in generic Special Stage tiles. To access the editor for this Special Stage, enter the Stage Select with debug mode enabled, play sound 07 from the Sound Test, and select Special Stage. The eighth Special Stage does not appear in-game by default it is a custom level that must be created in a special editor and saved before it can be accessed in-game. Collecting this with the rest of the emeralds allows your character to become Super. A blue "Zone 7" icon was added for this port. Prohibitory sign - Deletes items it's placed on.The graphics were taken from the original game, though the function of this item was presumably changed: Dean Sitton stated that the goggles were originally just a cosmetic graphic. It increases the time period Sonic can spend in water without air, and it breaks off Sonic's head like a shield if hit. Goggles monitor - Breaking it gives Sonic goggles which only appear when you're underwater.They fade in and out of sight and are merely a cosmetic addition. UFO - Placing it makes a bunch of UFOs show up in the sky, as they did in early photos, footage and the prototype of the original game.Sideways spikes - Also seen in the original.Oddly, it doesn't seem to be affected by the rolling boulder. Splats the Bunny - Jumps around near a set spot or jumps in a set direction.You can push it to give it additional momentum and make it roll up hills, but it can crush Sonic if it falls on him. It rolls down hills, can crush enemies, and can break through walls. Rolling boulder - Is now a functional object, unlike in the original game.A variant with images of Tails exists in Final Zone. When placed, it acts like an invisible platform. Adds collision to several platforms that don't have it normally. Image of 4 Robotniks - Also present in the original.Each one broken toggles your emerald count from having 6, then to 7, then back to zero. Chaos Emerald - Plays the sparkle sound from Sonic 2 for Super Sonic.This toggles the Items option, but only Sonic's ability to use the insta-shield will change instantly updating level monitors to match the new setting requires a level restart. Three Shields - Shows an image of the elemental shields from Sonic 3.Breaking it plays the "hitting spikes" sound and toggles Sonic 1 spike behavior. Debug monitors - Used for toggling new features on the fly.Like Sonic 2 and 3, it hurts the player upon breaking it. Robotnik - Shows an image of Robotnik.S - Works like in Sonic 3, turning your character Super.Unused monitors - Same as those present in the original game. It is also not possible to access the Special Stage from this menu, though there is clearly space for it in the bottom-right corner.Ĭonfirm the function of the debug monitors. It is fairly barren, lacking Zone names, options, and the ability to select anything but the first Act of a Zone. Some of the Emeralds also change color when toggling this option to match their modern palette.Īn alternate level select screen can be seen by either choosing the save file of a completed game, or placing an Animal Prison/Goal Sign at the beginning of Final Zone. Choosing 7 allows all three characters (including Tails) to transform into their Super forms once you get 50 rings and press jump twice in succession. Selecting an option with "+3" gives Sonic the ability to use elemental shields and the insta-shield move from Sonic the Hedgehog 3. Toggles the infamous no-invincibility-frame spikes from the original game's initial release. GND SPD Cap - Ground speed cap on/off.Spindash - On or Off, like the Settings menu.Player - Choose between Sonic, Tails, Knuckles, Sonic and Tails (like Sonic 2), or Knuckles and Tails.There are several options aside from selecting levels and the Sound Test (they seem to become unlocked in the options menu though when you beat the game or perhaps fulfill other special requirements): It is part of Sonic Origins, along with the iOS remakes of Sonic CD, Sonic 2, and a brand new version of Sonic 3 & Knuckles. Incidentally, this version was released as an update to the existing iOS version, which was an emulator + ROM. Powered by the fan-made Retro Engine, this version boasts a constant 60 FPS, smoother animations, a removed speed cap, widescreen, a save function, three playable characters, and much more. Also known as: Sonic the Hedgehog Classicįinally, for once, a version of Sonic 1 that isn't a straight-up emulation, Sonic Jam and the really lackluster Game Boy Advance version aside.
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